Publications and Research

Document Type

Article

Publication Date

1-11-2016

Abstract

Eurogames are a specific subset of modern board games known for mathematical beauty, low conflict and light themes. However, despite their apparent nonviolence, they often use colonial themes. This article argues that the uncritical embrace of these themes and "abstracting away" of troubling historical content results in a narrative that supports colonialism. Two examples of the genre, Goa and Navegador are analyzed in detail.

Comments

First published in Analog Game Studies, January 11, 2016.

 
 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.