Proceedings of the CUNY Games Conference, held from January 22-23, 2016, at the CUNY Graduate Center and Borough of Manhattan Community College.
Literacy and Story - Anything Can be Attempted: In-Person Simulations and Role-Plays in Educations - Game Design - STEM - Design Research - Literature and Story - Awareness: Gender and Sex - Transformative Games Initiative: Game Design as a Classroom Laboratory for Any Discipline - Narrative and Rhetoric - Design Challenges - Information Literacy and Language - Game Design for All: What’s Your Game Plan? Turn Any Idea into a Game! - Ghosts in the Machine - Game Types and Design - Research and Perspectives - Gameful Classrooms
Duncan, R.O., Bisz, J., Cassidy, J., Hernandez, C., Offenholley, K., Smale, M. & Sturm, D. (Eds.). (2016). Proceedings of the 3rd CUNY Games Festival. New York, NY: The CUNY Games Network.
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