Document Type
Activity or Lab
Publication Date
2-2019
Abstract
This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.
Recommended Citation
Muller, Lawrence, "Rubik's Cube: A Visual and Tactile Learning of Algorithms and Patterns" (2019). CUNY Academic Works.
https://academicworks.cuny.edu/lg_oers/70