Publications and Research
Document Type
Poster
Publication Date
5-4-2023
Abstract
Throughout the early 2000s, the ways in which the World Wide Web was used would undergo major changes. The introduction of these changes around this time period would be collectively known as Web 2.0. With Web 2.0, accessibility and distribution of applications became more simplified. During the 2000s, much has evolved from hard capabilities to the internet and its widespread usage amongst companies and general consumers. In contemporary times, multiple technologies, both hardware and digital are becoming more advanced, with general consumers either rejecting or accepting these gradual shifts in what may become everyday technology. Web 3.0, the theoretical advancement from Web 2.0, focuses mainly on decentralization, with blockchains being commonly associated. How has Web 3.0 progressed in terms of its principles of “decentralization”? In what ways has it been integrated and have these integrations of Web 3.0 technologies been successful. It is also important, how has the reception of these new technologies changed, both by companies and general consumers? Web 3.0 has also been very intertwined with the concept of an online “metaverse”. The metaverse is a theoretical virtual space in which people are able to socialize and communicate within a digitized environment, facilitated by virtual reality. How has virtual reality progressed, and how has it propelled the concept of a “metaverse” through its development? Additionally, what other applications could a virtual reality metaverse be used for? For instance, would advancements in virtual reality and Web 3.0 be able to revolutionize the way we use technology as seen in Web 2.0? Could other fields/industries such as education or healthcare benefit from these advancements, and if so, how? Overall, the prospect of Web 3.0 is an interesting concept, as we will not remain on Web 2.0 forever. There will be major changes and advancements as time progresses, it is just a matter of what these advancements are, and how currently existing products (such as virtual reality and augmented reality) could advance too.
Comments
This poster was presented at the 38th Semi-Annual Dr. Janet Liou-Mark Honors & Undergraduate Research Poster Presentation, May 4, 2023. Mentor: Prof. Patrick Slattery (Computer Systems Technology).