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As higher education begins to take games and gaming seriously, academic libraries will begin to build video game collections to support research and learning on campus. This article discusses their relevance in academia and proposes useful criteria for building video game collections in academic libraries.

The authors outline selection considerations for developing video game collections and propose the following criteria for selecting games: physical characteristics, teaching and learning principles present in the games, subject matter and content, and the cultural and historical value of a game.


This work was originally published in Collection Building.



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