Abstract
Although there is still some hesitance to accept video games as valuable materials for academic library collections, there is a growing body of research which proves that they are highly beneficial to these institutions. The current conversation indicates that video games are useful to academic libraries, but there are no discussions of their essential role within urban library collections. In this paper, it is my contention that video games are not only advantageous to urban academic libraries, but are indisputably necessary as well. Video games are both effective community builders and catalysts for increased awareness and usage of library sources and services. I underscore the clear reasons why urban academic libraries need to embrace video games as essential materials that are uniquely positioned to aid them in serving their users.
Recommended Citation
Boyle, C. (2018). Play Time: Why Video Games are Essential to Urban Academic Libraries. Urban Library Journal, 24 (1). Retrieved from https://academicworks.cuny.edu/ulj/vol24/iss1/3