Date of Award
Spring 5-2017
Document Type
Thesis
Degree Name
Master of Arts (MA)
Department
Art
First Advisor
Joachim Pissarro
Second Advisor
Constance DeJong
Academic Program Adviser
Nebahat Avcioglu
Abstract
This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display that would allow for a better framework for institutional representation and viewer appreciation.
Recommended Citation
Legere, Elizabeth 2762328, "The Possibilities of the Video Game Exhibition" (2017). CUNY Academic Works.
https://academicworks.cuny.edu/hc_sas_etds/145
Included in
American Art and Architecture Commons, Game Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Modern Art and Architecture Commons, Other History of Art, Architecture, and Archaeology Commons, Theory and Criticism Commons